deeonez
We are a game studio that tells emotional, story-driven tales about the feelings people rarely say out loud.
A studio built around stories
deeonez makes games where the story is the reason to play. Every mechanic, level and sound is chosen to help a player feel what a character feels.
We are drawn to personal, human themes such as loneliness, loss, growing up and healing, and we want to handle them with care and honesty.
Our approach is simple: start with an emotion worth exploring, then build a world and a way of playing that lets people experience it for themselves.
Our first game: Moonlight Cafe
Jean Paul grew up feeling left behind. Inside his unconscious, those feelings have become a world: a quiet cafe under the moon, floating ledges, and rooms that shift with what he hides from himself.
You guide him through it, solving puzzles and crossing gaps as you uncover the wishes and wounds that shaped him. Each place holds a piece of his past, and each piece brings him closer to being understood.
What the game is about
- AbandonmentWhat it leaves behind in a child, and how long it lasts.
- LonelinessThe silence of a place where nobody is waiting for you.
- Self-discoveryLearning who you are underneath the things that hurt you.
- ConnectionHow being heard by someone else begins to heal.
How it plays
Puzzle platforming
Jump, climb and rearrange the dream to open the way forward.
Story first
Puzzles and memories are linked, so progress always moves the story.
A dreamlike world
Soft light, strange rooms and a calm mood from start to finish.